Evolve some Entoforms of your own


Procedurally-generated creatures are waiting for you to create them!


A friend pointed me to this post on Boing Boing the other day about Entoforms: a set of Python scripts for Blender that evolve 3D models of “future fossils”. The creator, Dolf Veenvliet, has set up an IndieGoGo project to fund development and sell entomology-style works of art.

Many Entoforms

The project is still very much in-progress, but here’s how you can try Dolf’s scripts for yourself:

1. Download Blender and Entoforms

2. Install Blender and Entoforms

  • – If you don’t have Blender installed already, just use the default options.
  • – Copy the addons and modules folders from entoforms-read-only into C:\Users\<username>\AppData\Roaming\Blender Foundation\Blender\2.57\scripts

3. Start Blender and configure add-ons

  • – Once Blender has launched you’ll see the default cube. Press Ctrl+Alt+U to open user preferences.
  • – Enter “dolf” into the search box and use the checkboxes to enable the add-ons as depicted below:

User preferences
4. Create an Entoform

  • – Press tab to switch into Edit mode
  • – Press W to bring up a menu and click Get palettes, as depicted below:

  • – Press tab again to switch back to Object mode
  • – From the menu bar at the bottom, select Object >Entoform and wait for the transformation to happen!
  • – For further changes, use the Entoform box on the left-hand side to change the DNA string

Once you’re happy, you can export your Entoform to STL format for 3D printing. I used the DNA string “gerergijherigoegerpiojgeroigherioSSSSSSSSSSSSSSSSSSSSSS” to make this one for printing on my MakerBot tomorrow:

Be sure to keep an eye on http://www.indiegogo.com/Entoforms for more developments.

Derek Quenneville is a 3D printing evangelist who posts weekly on the Ponoko blog. Follow him on Twitter @techknight.

Very cool. The process is very similar to a 2D version described by Richard Dawkins in Climbing Mount Improbable.

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