Pose an animated figure with a physical mannequin

Intuitively control 3D digital animations.

Digital 3D interfaces, such as 3D modeling and animation, usually have a steep learning curve. This is not surprising since most of us use a mouse and keyboard, which were designed for text-based and 2D interfaces, to control a 3D environment.

This awkwardness is what makes the QUMA interface by SoftEther so interesting. Instead of using a mouse to painstakingly pose each joint of an animated figure, you can just pose the articulated mannequin. This pose is then transmitted via usb to the animation software. Just imagine how much easier it would be to make an animated movie this way.

Watch the video below to see how it works. The text is in Japanese, but it’s still pretty clear.

Via Make

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