Ponoko

3D Design Rules

3D Design Rules

» About these rules
» 3D file type
» 3D file size
» Inverted normals
» Maximum product size
» Minimum product size
» Non-mesh VRML 97 designs
» One part per file.
» Non-manifold mesh

About these rules

When you upload a design to your Personal Factory, it will automatically check your file to make sure it fits with the 3D design rules. The rules are simply about giving clear instructions to your Personal Factory so you get exactly what you want. We suggest you check over your designs as thoroughly as possible before uploading them. This should help avoid the need for troubleshooting afterwards.

But, if you do miss something, don't worry. The good news is, your Personal Factory can usually detect the specific cause of the problem, automatically fix it for you or show you an error message that will point you in the right direction. Here are the things you should check before uploading a design:

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3D file type

Rule: Your 3D designs must be in STL, DAE or VRML 97 file formats.

Solution: If your design is not in an acceptable file format, you'll need to convert it before you can upload it. Here's how to export acceptable file types from your specific design software.

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3D file size

Rule: Your 3D design file must be less than 20mb.

Solution: First, make sure you're exporting your design as binary instead of ASCII. Also, here's how to reduce your file size in your specific design software.

If you have given everything a go and it is still over 20mb, please contact us.

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Inverted normals

Rule: 3D design files cannot include normals that are pointing the wrong way.

Solution: STL and DAE designs are automatically fixed by your Personal Factory. But you need to take care with your VRML 97 designs.

So before uploading your designs, ensure your normals are pointing in the right direction. If they are not, they need to be reversed before you upload your designs. Here's how to fix bad normals in your specific design software.

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Maximum product size

Rule: You cannot make products bigger than the maximum build size of any specific 3D material you wish to use.

Solution: First, you need to ensure the measurement units (mm, cm, m or in) of your 3D design file match the units you select when you upload your design:

For STL and VRML 97 design files check the units you've used in your design software, and ensure you select exactly the same units when you upload your design.

For DAE design files, they export with the measurement units included and our making system automatically detects this. So you do not need to do anything special here.

Second, if the measurement units in your design software match the units you select when you upload your design, you then need to make sure your product is not bigger than the maximum build size of your desired 3D material. Here's a summary of the maximum product sizes for each 3D material.

If your design is too big for your desired 3D material, you need to choose to either reduce the size of your product to fit it, select a 3D material that can be used to make your larger product, or you split the design into sub-parts that you can assemble later. Otherwise your design cannot be made.

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Minimum product size

Rule: You cannot make a product where the volume is less than 0.25cc.

Solution: First, you need to ensure the measurement units (mm, cm, m or in) of your 3D design file match the units you select when you upload your design:

For STL and VRML 97 design files check the units you've used in your design software, and ensure you select exactly the same units when you upload your design.

For DAE design files, they export with the measurement units included and your Personal Factory automatically detects this. So you do not need to do anything special here.

Second, if the measurement units in your design software match the units you select when you upload your design, then you need to make sure your product's volume is greater than 0.25cc.

If you are still a bit unsure, please contact us.

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Non-mesh VRML 97 designs

Rule: VRML 97 design files must contain only solid triangle meshes.

Solution: VRML 97 design files can be used for animations, game graphics and other uses that make them problematic for 3D printing. Good VRML 97 designs will include only mesh and color data.

So when you create your VRML 97 design, ensure you do not use quads' or other non-triangular polygons. And when you export your VRML 97 design, ensure your design software is not secretly adding non-mesh elements to your file (eg, animations, lighting triggers, game graphics, etc.)

You can export VRML 97 designs from design software like Blender and SolidWorks.

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One part per file.

Rule: Your design file cannot contain more than one separate object.

Solution: Solution: When your 3D design is being made, several other products are made at the same time. It is best to upload a file of a single object and increase the order quantity. This allows the 3D printer to arrange the 3D designs in the best possible way.

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Non-manifold mesh

Rule: Your 3D design mesh must be manifold.

Solution: These mesh errors must be repaired before uploading your file.

Here's how to check and repair your own STL files.

Below are some common problems which will cause non-manifold mesh errors:

1. Holes in your mesh

Holes in your mesh occur when you haven’t created a face or filled in a particular part of your geometry. You need to create a ‘water-tight’ model.

2. Coincident edges

Coincident edges occur when there are two separate edges existing in the same place, without being joined. Adjacent faces should be joined by a single edge.

3. Internal faces

Internal faces are faces which sit inside your model. Your design may be ‘water-tight’, but the presence of faces inside the mesh will cause an error. You need to remove all internal faces.

4. Overlapping faces

Overlapping faces happen when you create an additional surface across an existing one. They can be hard to find because they might share the same vertices. Try moving edges around to check they only have two faces attached.

5. Shared edges

Shared edges are edges which have more than two faces attached. Each edge should only join two adjacent faces.

6. Zero thickness geometry

This occurs when you have geometry that has no depth. Make sure every face or surface has thickness.

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If your design still won't upload ...

Get in touch with us - and attach your design. We'll get back to you as soon as we can with a fix.




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