WIM - the every which way word game
Players compete to score the most points by forming interlocking words in all directions, using square letter tiles, most of which can be used in more than one direction or as more than one letter. Players receive bonuses for using a previously played tile as a letter it wasn’t used as previously, for changing the orientation of a word, or for using all seven tiles on their rack in a single play.
English has 26 letters, but WIM only has 19 distinct tiles. Eight of the tiles are ambiguous and can be read as two different letters, depending on the orientation of the tile, and three of the tiles may be used as the same letter in more than one orientation.
The first prototype was drawn with a Sharpie. The second prototype used transparent labels. Now it’s Ponoko!









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